Acme Co · Design & UX Division
Design & UX Career Ladder
Six levels covering Product Design, UX Research, and Design Management. Each entry defines craft expectations, research depth, and the cross-functional influence expected at that level.
D1
Associate Designer
Scope: assigned screens and flows with clear briefs · 0–18 months
Craft
- Executes high-fidelity mockups following the Acme design system
- Iterates quickly on feedback; incorporates critique constructively
- Understands responsive design and accessibility fundamentals
Research
- Observes user research sessions; synthesizes notes with guidance
- Monitors usability feedback for assigned features
Influence
- Presents design work clearly in crit and to PM partners
- Contributes to design system component library
Promotion signal: Ships polished work with minimal revision cycles; proactively raising edge cases; seeking broader feature ownership.
D2
Designer I
Scope: end-to-end feature ownership · 1–4 years
Craft
- Owns feature design from discovery brief to final spec
- Handles multi-state, error, and edge-case flows independently
- Contributes reusable patterns to the design system
- Comfortable with motion and micro-interaction design
Research
- Plans and runs moderated usability tests independently
- Synthesizes findings into actionable design recommendations
Influence
- Trusted partner to PM and engineering on their feature area
- Participates in design critique as a constructive reviewer
Promotion signal: Feature designs ship with measurable usability improvement; peers seek their review; beginning to influence product direction, not just executing specs.
D3
Designer II
Scope: product area, multi-flow systems · 3–6 years
Craft
- Designs complex, multi-flow systems with strong conceptual coherence
- Balances aesthetics and engineering constraints fluently
- Drives design system evolution for the product area
Research
- Runs mixed-methods research: qual interviews + quant analysis
- Defines research questions that shape the product roadmap
- Mentors D1 designers on research planning and synthesis
Influence
- Design advocate in product and engineering planning discussions
- Peer reviewer across multiple feature areas, not just their own
- Actively mentors Associate and D1 designers
Promotion signal: Designs set the standard the team references; research is shaping strategic decisions; demonstrating cross-team impact and developing others.
D4
Senior Designer
Scope: multiple product areas, systems thinking · 6–10 years
Craft
- Leads design for the most complex, high-visibility product surfaces
- Sets interaction patterns adopted across the full product
- Owns the design system strategy for their domain
Research
- Owns the research program for multiple product areas
- Defines research standards and frameworks for the design org
- Translates longitudinal research findings into multi-quarter product strategy
Influence
- Design voice in quarterly roadmap planning and OKR setting
- Shapes design hiring criteria and interview process
- Mentors D2/D3 designers with structured growth plans
Promotion signal: Impact spans multiple product areas; research is a strategic function, not a support function; being asked to solve problems that span the whole design org.
D5
Principal Designer
Scope: org-wide design language and vision · 12+ years
Craft
- Defines the visual and interaction language for the entire product
- Solves the highest-stakes design challenges: new platforms, major rebrands
- Builds the design system that every designer works within
Research
- Research as a strategic function, not a feature-support function
- External recognition as a design research thought leader
- Contributes to industry conferences and publications
Influence
- Trusted design advisor to CPO and CEO
- Multiplies the entire design org's craft and ambition
- Builds Acme's reputation as a design-led company
Promotion signal: This level is awarded. The Principal Designer is creating design culture, not executing within it.
DM
Design Manager
Scope: team of 4–8 designers · transition from D3/D4
People
- Develops designers at every level through structured 1-on-1s and feedback
- Hires for craft and culture fit; raises the bar with each hire
- Handles performance issues empathetically and directly
- Sponsors D3/D4 promotions with documented evidence
Craft Leadership
- Maintains craft credibility — can still review and shape design decisions
- Owns design quality for the team's output, not just process
- Runs crit sessions that improve both the work and the team's skills
Org Impact
- Partners with product and engineering leadership on resourcing
- Builds design ops processes: onboarding, tooling, documentation
- Represents design in cross-org planning forums
Promotion signal: Team work quality is consistently high; designers are growing quickly; DM is solving design org problems, not just managing designers.